The traitor in the Betrayals is a player whos suddenly selected to become an openly evil player halfway through the game. Learn how your comment data is processed. And please note that I'm not limiting the discussion to board games. What happens in between games is the most interesting part of Betrayal Legacy. This is the first game that entirely clicked for us, and thats in large part because the amount of time before the haunt has been increasing each game: there was only one omen in the first game, two in the second, and three in the third, pushing the Haunt back a little each time. Right away, Betrayal Legacy shows how it stands apart from the original Betrayal at House on the Hill. But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. This will create particular areas in our house that are haunted. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. Im used to their being stuff under the insert in Legacy games. Legacy: Yes, we continue to recognize cards and tiles. Consult the Helm So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. But can you only use the the Helm Rerolls on your own dice? The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. The most important is the Chalice of Insanity, the Omen that closes out the first game. This can be for attack, defense, an Event card or a Haunt roll. You have been warned. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Gameplay Overview: I'm going to make this review as spoiler free as possible since I don't want to ruin anyone's Betrayal Legacy experience. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Its not a surprise that its in the game, a flap for the package overlaps a section of the insert letting you know its in the bottom of the box. Chapter Four: 1797 The Haunted Furniture. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. She was the last person to go before the monsters won. We werent certain how it would go, but we knew wed end up checking that last box eventually. We end up screwing this game up, but it feels better than the others mainly because its got some clever mechanics that allow us some agency and because weuse that agency to screw up. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. Learn how your comment data is processed. You can access all my other Betrayal posts HERE. It was an amazing move. When does the mundane elevator become the mystic elevator. You have been warned. Figure 2-2: These characters will remain with us (when we dont murder them). Betrayal Legacy Subscribe Description Every house has a story. We come under attack from a disease, which sends us search the Otherworlds, because thats the new mechanic. Honestly, its not the most interesting storyline, but the gameplay makes up for it. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. In summary: fans of the originalBetrayalwill like theLegacyversion. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. This was a great bit of Legacy because it felt like it permanently changed the house in a way that nothing else did before. Designer: Rob DaviauArtists: Scott Okumura, Ben OliverPublisher: Avalon HillPlayers: 3-5Time: 45-90 minutes per gameTimes Played: The entire campaign plus several post-campaign haunts Betrayal Legacy is the greatest game ever published. Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. I like the idea of revisiting the baby shark chant. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. We even tried to figure out where to get more modern figures to replace them. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. One mission immediately starts with a haunt, for example. It wasn't very clear anywhere I could find. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Balanced. We were scared of this. . You can access all my other Betrayal posts HERE. Next game were going to see our stickers on the helm, were going to remember our usage of this item, and maybe feel like we overdid it. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. And this is going to be it, because weve decided that seven sessions is enough, for reasons that Ill talk about toward the end. The other worlds open. Theres nothing left of the original story when youre finished. His family crest is clearly marked on the Deed to the House if we forget. Figure 1-1: Our second house sprawls more. We gasped in disbelief when decisions had to be made or some new mechanic was revealed. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. We didnt think it was going to happen in game 8. That we talked about how none of us might be a witch, but also how thats exactly what the witch would say. Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) Unfortunately, it was two spaces away and she only had one ranged weapon. This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Oops! But now that were four games in, were more looking forward to seeing how things advance, because it feels like the Legacy and the co-op play are clicking in a way that they werent early on. These are the ten things that really stuck with me when we finished. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Not all Items can be made into Heirlooms. One of the joys of a Legacy game is seeing how it changes over time. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. So, the Otherworlds could have been the best of the best. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . If youve not played this game I seriously recommend it. Not a great second look for a co-op game. It had become the trophy that we all fought for and it was suddenly gone. Thats because theres no way to provide help in the Otherworlds, and once the resources are recovered, theyre mostly in the form of curses that cant be traded away. The Traitor can even use their one time to reroll for their Monster, if they so choose. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. As Ive seen my own groups games of Pandemic Legacy: Season Two and SeaFall expand, Ive regretted not chronicling that expansion over time. So somewhere after Haunt 6, something should have told us to open door 3 in the folio infernum and get access to, and start placing gate stickers? Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. Nobody owned the house anymore and the story reflected it. I did it with this one. Betrayal Legacy is a cooperative, exploration game for 3-5 players which plays in about 90-120 minutes and is best with 4-5 players. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. Balanced. Co-op:Betrayal is always a bit of a weird cooperative game in its pre-Haunt phase because youre individually exploring and dont really want to help anyone else when anyone could be the traitor*. Jo. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. Have you already started your journey through the campaign? Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. Certainly, theres a plotted story that theyre interacting with, but they can still look at the game and the board and see the changes they chose to make. We would quickly go from friends to enemies once a traitor was revealed. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. We do, he does, and the good guys win for the first time ever. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. In other words, wed wanted to see if the Otherworlds were interesting enough to get us to continue play, and if anything, they moved the game in the opposite direction. No, we still dont know what this means, but were told the next Chapter will be Part II of the game. It was so fast and so brutal how the game and the Helm turned on us. There we go. Figure 2-1: The rooms are familiar, but the layout is never quite the same; maybe were just confusing by the winding corridors? but we can't find what? We get to look at them one at a time. The betrayal of the Helm also brought on another twist. Join our community! I didnt actually realize this until I saw an interview on Geek & Sundry with designer Rob Daviau. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. We hadnt even come close to filling the thing and here we were getting betrayed by it. But it still feels a lot more one dimensional. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. Enter your email address to subscribe to this blog and receive notifications of new posts by email. we looked through the purgatory deck, through the tomb. The second set of miniatures. The person who used the helm the most is a traitor. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. It had two checks and his wife, Ally, had found it during this particular game. . Read on! The cooperative and storytelling elements are as good as they were before. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). As we discovered, this results indifferent cards being added to decks (for future play) depending on who won this particular game. we play the game and win (woohoo) and no rules come up for gates. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. Legacy:The Legacy elements also feel more interesting in this game. I completed this campaign over a year ago and I still remember it with a fondness. My friend John had the Crossbow as a family heirloom. I was hooked at that moment. You have been warned. Browse . Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. This level of complexity is nice because it increases the possibilities for strategic play, allowing for some asymmetric cooperation. I feel like this should have been opened when we transformed the elevator, but nothing on the card said to open door 6. At the end of one game, the Helm arrives. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. She had to stop them and only needed to kill one thing to do it. And how many time can a single dice be re-rolled? You put one sticker on as part of the setup for chapter 3, but we aren't sure if you put a sticker on when you first pull Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. Alternatively I think something along the lines of having a couple people chanting I am the key master while others chant I am the gatekeeper. Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. I could have gone on. but Pelase, can someone tell us where we should have started seeing gates. Obviously it was cursed and anyone who used it was doomed. I will hide the exact purpose of it under a Spoiler tag, for those that want to start the game unknowing. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! Im going to try and minimize this for anyone just casually clicking this article by not naming the entries or including photos from the game in progress. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. We maximize our health tactically, and that lets us find the cure in the nick of time. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Certain cards are destroyed or temporarily taken out of the game. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. It runs over centuries, of course, so there will be new characters, with new bonuses to come. The more focused approach to haunts in Betrayal Legacy, as opposed to Betrayal at House on the Hill's randomized approach, allows for more creative storytelling and game manipulation. Several of the weapons had a condition, when you kill someone with this weapon check a box. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. This left us with nopracticalway to cooperate, because no one could do much against the axe murderer. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. Or could I make someone else reroll their dice? Drop a comment below and Ill compile a commenters list at some point in the future. Jo. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. The instructions in the Rule book simply say draw a random Rune token . . Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. You can access all my other Betrayal posts HERE. In other words, its totally on us. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. So I removed some of the edges (and in the process made it round instead of hexagonal). Im not saying we didnt suspect what was going on in that first game. Killing three people with the Crossbow. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Can anyone explain to me how this is anything other than LAME? Betrayal Legacy is a gaming experience I will never forget. We killed an innocent cook! We werecertainthat none of us were a witch, and yet we also werent. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. Scan this QR code to download the app now. You have been warned. Will Betrayal Legacy match our love of the classic horror? boardgame geek. Though the distribution of ghosts probably affected our play, it wasnt very overt. * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. Nonetheless, this article uses the word traitor because thats what Betrayal does. There just wasnt enough Legacy at the start: it took until our fourth game for us to feel like a Legacy item was effective and to get elements like the helm and the changing house. What were your favorite reveals from this game? We all win or lose as a group. The history you tell is one you create. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. 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