if your small-town sheriff is super good at hunting aberrations in the Underdark, I want to know why). Recommended college: Lore, You are a natural leader, and have always been an excellent public speaker. Curse of Strahd was the first project I worked on as a Roll20 content conversion contractor in 2017 and the first Wizards of the Coast storyline I ever played (my ranger survived Death House in a particularly cutthroat way), so its a sentimental storyline for me. Witch, New Class Option 0000058977 00000 n
A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. You are a member of a secret society of assassins and/or ninjas with world-spanning goals either altruistic or malevolent (Think League of Shadows). You tend to be vaguely uncomfortable in cities. trailer
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Additional gothic trinkets are available in Curse of Strahd appendix A for those using that rules source. Most player characters know they are trapped, and the Mists of Ravenloft are an omnipresent reminder of the stakes of their adventure and the challenges they must overcome. Recommended archetype: Thief or Assassin. Either way, youve devoted a good chunk of your life to your craft. Youve picked up a few incantations here and there that have been very helpful. Sorcerer Origin:Inner Darkness, New Background Options For mood setting during play, we used a few different soundtracks from Syrinscape last night, which was awesome! SeeSage,SailorandUrchinfor Characteristic ideas. 0000008216 00000 n
._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Recommended domains: Life, Light or War for celestial, Light, Tempest, or Death for fiendish, Trickery for fey, You are a member of a wiccan coven, a druidic sect or a cult that reveres the natural world or nature spirits. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Only stipulation stats wise, is I cant start with a stat higher than 18 after racial bonuses. The setting they come from can be anything you want it to be. One of my fellow players is taking his hand at DMing with Curse of Strahd and I am torn between being a Goliath Barbarian vs a Halfling Monk. All rights reserved. A SKD"@f`ePFaC,2FQ4jupuMLRvu B15Lpm~p>#?&'-;;(-/9]xtFD _;gPRBmYT9Ykt/?5U You can find a free Players Pack (including the log sheet, character sheet and table tent) at the DMs Guild. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} The Curse of Strahd is not really about the characters, but more about the events they are facing, am I right? H\n0l/)BJ\AHL+m$|~lq~6!_[92wwwi,Ou}8YWZn6xY#>ll&?_|MakS*o%ia?7r_R{6}Z-]`1k*EIL~+_[Z\+rdvd5XVccc,g9wys
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Its title? Starting Equipment: Street clothes, medical bag (healers kit), cell phone, wallet with ID and medical license, Wealth d6. 0000011202 00000 n
The five factions are: You may find your faction sending you on special or secret missions during adventures. However, you may have some kind of supernatural ancestry in your family, which can be used as flavor to explain any supernatural or magical abilities your character might have. Creeping Fog is perhaps the easiest lead into Death House if you deposit your player characters near the village of Barovia, but also the least ceremonious. You must choose a legal background according to your story origin. you will have instant access to your previous versions. Recommended oath: Devotion, Vengeance or Oathbreaker, You are a member of a secret cult who worships and gains power from some fantastic deity or planar creature. Ive looked at cleric, hexblade warlock, bloodhunter or maybe even another druid. If you dont have a healer (or they dont have that ability yet, like paladins or rangers), consider adding a potion of healing or two to the hidden room in the library. Monk: While monks focus on martial arts, they have several abilities that can be considered magical. You wont be able to play those adventures until your character has reached those levels but there are lots of other adventures you can play! Strahd didn't get to where he was by being stupid, after all. 0000062298 00000 n
League adventures tied to the Curse of Strahd storyline. However, the Paladin is a brand new player whos not sure if hell stick around the whole time. Recommended path: Battle Master, You have some kind of supernatural ancestry, or you encountered something supernatural in your past that granted you magical ability. Dynamic lighting is included for Plus and Pro subscribers with the Curse of Strahd module, and youre able to add your own Jukebox tracks in the VTT sidebar. 0000088078 00000 n
Players do not roll their characters hit points. Language: Any one. Characters gain renown through completing missions for their factions, which allows additional opportunities for your characters. 978-0786965984: Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. 0000016580 00000 n
Tool Proficiencies: Land vehicles or firearms. The Curse of Strahd is not really about the characters, but more about the events they are facing, am I right? New Backgrounds: You can use any official species (formerly known as race) and class. Only service to your patron keeps you from succumbing to madness. Clerics drown in artifacts in CoS. That would be good from a meta perspective. Why you shouldn't start ANOTHER thread about DDB not giving away free redeems on your hardcopy book purchases. Skill Proficiencies: Intimidation, Athletics or Investigation. In my many times through Curse of Strahd as a marathon, in one night, and as a long campaign, Ive had the most fun running and playing in games with pre-chosen rather than randomized Tarokka readings. Recommended archetype: Assassin or Arcane Trickster, You have some kind of supernatural ancestry, or you encountered something supernatural in your past that granted you magical ability. CoS is set in its own demiplane, called Barovia, in an area of the Shadowfell called Ravenloft. It grants you unusual abilities that you may or may not be aware of. 0000004786 00000 n
Medic- You might be an EMT, a combat medic, or a trauma surgeon, but you know how to fix people and keep calm in bad situations. Some ideas are below: Fighter: Literally anyone can be a fighter, so this class can be chosen without justifying its abilities. DMing For Kids. The campaign begins with adventurers being drawn into the mysterious mists and emerging in the dark, nightmarish land of Barovia. 0000004360 00000 n
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Totem Warriors will need some explanation, but since you dont choose a Path until 3rd level, you can work with the DM to include something in the adventure that grants you an affinity to a certain animal. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But first, a warning to players: youre now treading through the Mists and into spoiler territorybeware! Since your character is from the real world, if you choose a class with unusual abilities, you should justify these abilities in your backstory somehow. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} These moments of hope help characters push through the dark to the thrill of dawn.. 0000008739 00000 n
It has also been updated to reflect Wizards of the Coasts June 2020 errata. 0000009050 00000 n
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Classes: Recommended favored enemy: Beasts. No evil characters. Curse of Strahd begins with an optional one-shot called Death House, a three-floor dungeon that lets players explore while advancing their characters from first to third level. The Wild Magic origin, in particular, works well for someone just granted magical ability they cant quite control yet. You do not roll for starting wealth. This is no longer the case: all new characters just start with the background and class equipment packages listed in the Players HandbookorBasic Rules. Charlatan- Identity theft and email scams are available as possible schemes. Their tiefling sorceress is the twin of the burgermaster's henchman, niece to the evil diabolist lady. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. , so there's nothing to lose. The material components in her summoning spell are an oat milk latte and a high fantasy novel. upgrade now I will need backstories but they don't have to be extensive. What is the setting? Starting Equipment: Street clothes, lighter, cell phone, truck, tool or gaming set, wallet with Wealth d4. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} 0000039064 00000 n
Starting Equipment: Monster Hunters Pack, car, burner phone, false IDs, pistol or shotgun, wallet with Wealth d2. The Winged variant giving a fly speed for tieflings is not legal. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} "Death House" will run your player characters through levels 1-3 if they survive. Starting Equipment: Street clothes, baseball cap & sunglasses (Disguise Kit), cell phone, car or dedicated car service, wallet with ID and Wealth 2d4. All sidebars and optional rules in the Sword Coast Adventurers Guide are legal for D&D Adventurers League play, with the exceptions noted here. JavaScript is currently disabled. Filters PC NPC PLAYER CHARACTERS Azuron Soheil. Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module: Player Primer. You may indicate you belong to a rare subrace of elves, but you only gain the regular benefits of elves found in the. Feature:Researcher(Sagebackground) Recommended tradition: Way of the Four Elements, You are a priest of a real-world religion and have hidden your gifts from your congregation. Recommended school: Any, You met a friendly fey creature, who showed you the ways of magic. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} We think you'll have a much more enjoyable experience. I am available on my Discord server for help with character creation and questions before the game begins. Death House session 1: Report and DM Notes, Adventures, Designer Assumptions, and GM Capabilities. All characters must be human, no exceptions. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} So if I understand you correctly, I should make a "character creation" session and just bainstorm with everyone about the characters they want to create. Have a pre-game session where everyone at the table contributes details about the world they come from and decides how they know each other. The players I'm about to DM for are new, and in order for them to create good characters, I need to provide them a lot of information (information about the world maybe, the people who are living there, their day to day life, professions and such). 0000009432 00000 n
Create an account to follow your favorite communities and start taking part in conversations. Haunted One- You dont have to choose this background to have had a harrowing supernatural event occur in your characters life. If you wish to make finding the tome more exciting, you can have the tome grant the following trait to anyone who attunes to it. 0000008764 00000 n
Last Update: May 15, 2016 15:12. purchasing our adventures and supplements in our shop. Hermit- You may be homeless, a permanent wanderer, or a secluded shut-in. Skill Proficiencies: Persuasion and Insight or Deception. Their chosen Oath should reflect the aims of this outside force. ! ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Rogue: Literally anyone can be a rogue, so this class can be chosen without justifying its abilities. These players characters can bring any knowledge from their home world, and possibly the multiverse in general, to bear in the game. We've already been saving your edits, so if you You have lycanthropic ancestry in your family tree, and sometimes you can't control it. Exoticplayer character races (dragonborn, gnomes,half-orcs, kenku, tabaxi, etc) are almost always Outlanders. Warforged, New Classes Each magic item and named NPC has a distinct handout you can show to your players, and the adventure text interlinks to these, to descriptions of locations, and to included rules text, so you never have to leave the virtual tabletop to look up pale tincture or desecrated ground. All classes in the Player's Handbook are available. I'm a new DM and new to D&D in general (my only D&D experience is watching all of Dimension 20 and DMing LMoP and a short homebrew) and I've started reading Curse of Strahd in order to DM it. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} 0000041323 00000 n
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She was taken to Sigil by the Vistani, where she grew up. Character background. How will character creation work. ++e/bH7cL:b:L}0
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After explaining this to the players, explain it's a gothic horror setting, tell them to think Bram Stoker's Dracula, Castlevania etc for character inspiration. Ideas are listed below, under Classes. register a sa forums account here! Some ideas are below: Paladin: Like clerics, paladins must be beholden to an outside force to receive their abilities. You should check them out. Even so, multiple encounters could TPK your party in one round, especially if they run away through the territory of another creature. 0000087432 00000 n
Home Page; Adventure Log; Wiki; Characters; Maps; Character Quick Search. Maps & Map Tools. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} H\n0} NCj"wf|YoB75f6S7;B6/M5tmx{9 >*/w~/sL=?0,$T|*i/oe? Clerics must be beholden to some outside force to keep receiving their powers, though your character may not know what that force is when they first start the adventure. Starting Equipment: Street clothes, Appropriate artisans tools, cell phone, wallet with Wealth d2. 0000003312 00000 n
Recommended archetype: Hunter, Youre a hunter of animals, either for food or sport. During their adventures, Wizards may copy new spells into their spellbooks from scrolls they find that dont come from a rules source outside of their Story Origin, but no character can otherwise select a spell not from a legal source. Post in the comments below! .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} Even if your character knows nothing of druidics and magic when starting the adventure, they should still have some wilderness experience or affinity. Id recommendat the leastencouraging your players to long rest. Chamberlain. . First of all, the Roll20 Curse of Strahd conversion includes the Castle Ravenloft maps and Tarokka deck addon, so no need to buy them separately. I would ideally like to have a party of five players. At first level you take the maximum; at later levels you gain the set amount as printed in the rulebook. Acting, storytelling, and oration are all valid performance abilities. 4M/%K%=)x~ 0000087026 00000 n
/*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/Where they come from is honestly not super important because they will be leaving that setting behind for the entirety of the campaign, and they'll be trapped in Barovia until they either kill Strahd or all die. The PC party is already established, your character's background should take this into account. 0000002294 00000 n
The primary source for the rules is the D&D Adventurers League Players Guide Curse of Strahd. Scholar(AsSage) Youve spent your life acquiring knowledge. Redneck- Youre from a rural small-town, and dont leave it very often. If you wish your item to have a minor magical quirk, you can choose either to have it glow with the light of a candle, or you can select an option from the What Quirk Does It Have? Humans may use the variant human traits from the Players Handbook. no risk refund guarantee (See the Haunted One background for ideas). You are not limited to just choosing the current season; all characters, regardless of story origin, may play in any legal D&D Adventurers League adventure. Maybe you have a loyal hunting dog, or maybe you go solo. Whatever. The Curse of Strahd. Starting Equipment: Badge, uniform or street clothes, car/horse/bicycle/motorcycle, sidearm (pistol), handcuffs (manacles), cell phone, wallet with ID and Wealth d4. Magical abilities dont have to be justified if your character is unaware of them or only just noticed them (similar to sorcerer abilities), but some ideas are below: Cleric: Cleric abilities should not be drawn solely from supernatural ancestry, although that can be part of your backstory if you wish (recommend celestial or fiendish, depending on domain). Your character may know about the occult world or they may not, but if they do your backstory should specify why. -or- You can use this standard array (15, 14, 13, 12, 10, 8) and assign them to the abilities you choose. Theres so much lore, however, some people may find it a bit overwhelming and difficult to decide what's pertinent or important. Monk Tradition: Way of the Force Hi there! Define in your backstory how you came by this knowledge, and what pushed you to seek more of it. Recommended tradition: Way of the Open Hand, You are a member of a secret cult, worshipping something supernatural, that emphasizes training both the body and the mind. System Reference. Depending on your story origin, additional races are available through either the Elemental Evil Players Companion or the Sword Coast Adventurers Guide. Skill Proficiencies: Perception and Insight, Persuasion, Sleight of Hand or History. Rahadin that the king made the dusk elf an honorary member of his family. 2023 Wizards. The available backgrounds are listed below. 0000004099 00000 n
So Im rolling up a new character. Bumping up HP and AC are obvious first choices, but giving him access to a mythic action and regenerated health after initially being reduced to zero may be more fun for your players (and mimics the final form video game boss experience players may be familiar with from other Dracula-inspired vampires).